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- Path: uunet!zephyr.ens.tek.com!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v09i021: NetHack3 - display oriented dungeons & dragons (Ver. 3.0), Patch7u
- Message-ID: <5235@tekred.CNA.TEK.COM>
- Date: 24 Feb 90 01:04:47 GMT
- Sender: news@tekred.CNA.TEK.COM
- Lines: 1255
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu>
- Posting-number: Volume 9, Issue 21
- Archive-name: NetHack3/Patch7u
- Patch-To: NetHack3: Volume 7, Issue 56-93
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 21 (of 30)."
- # Contents: patch7.14
- # Wrapped by billr@saab on Wed Feb 21 10:04:42 1990
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'patch7.14' -a "${1}" != "-c" ; then
- echo shar: Renaming existing file \"'patch7.14'\" to \"'patch7.14.orig'\"
- mv -f 'patch7.14' 'patch7.14.orig'
- fi
- echo shar: Extracting \"'patch7.14'\" \(52897 characters\)
- sed "s/^X//" >'patch7.14' <<'END_OF_FILE'
- X*** auxil/Old/Guidebook.mn Mon Feb 19 17:17:24 1990
- X--- auxil/Guidebook.mn Mon Feb 19 11:25:28 1990
- X***************
- X*** 1,10 ****
- X .ds h0 "NetHack Guidebook
- X .ds h1
- X .ds h2 %
- X! .ds vr "NetHack Version 3.0
- X .ds f0 "\*(vr
- X .ds f1
- X! .ds f2 "October 19, 1989
- X .mt
- X A Guide to the Mazes of Menace
- X .au
- X--- 1,10 ----
- X .ds h0 "NetHack Guidebook
- X .ds h1
- X .ds h2 %
- X! .ds vr "NetHack 3.0i
- X .ds f0 "\*(vr
- X .ds f1
- X! .ds f2 "February 20, 1990
- X .mt
- X A Guide to the Mazes of Menace
- X .au
- X***************
- X*** 114,128 ****
- X understand what NetHack is doing with the screen. The NetHack screen
- X replaces the ``You see...'' descriptions of text adventure games.
- X Figure 1 is a sample of what a NetHack screen might look like.
- X- .hn 2
- X- The bottom lines
- X- .pg
- X- The bottom two lines of the screen contain several cryptic pieces of
- X- information describing your current status. If either status line
- X- becomes longer than the width of the screen, you might not see all of
- X- it. Here are explanations of what the various status items mean
- X- (though your configuration may not have all the status items listed
- X- below):
- X
- X .TS S
- X center tab(~);
- X--- 114,119 ----
- X***************
- X*** 130,151 ****
- X _
- X The bat bites!
- X
- X! ------------
- X! |..........+
- X! |..<..d..$.|
- X! |...@B.....|
- X! |..........|
- X! -----+------
- X
- X
- X
- X Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
- X! Level:1 G:0 HP:9(12) Pw:3(3) AC:10 Xp:2/19 T:257 Weak
- X _
- X .TE
- X .ce 1
- X Figure 1
- X
- X .lp Rank\ \
- X Your character's name and professional ranking (based on the
- X experience level, above).
- X--- 121,151 ----
- X _
- X The bat bites!
- X
- X! ------
- X! |....| ----------
- X! |.<..|####...@...$.|
- X! |....-# |...B....+
- X! |....| |.d......|
- X! ------ -------|--
- X
- X
- X
- X Player the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
- X! Dlvl:1 G:0 HP:9(12) Pw:3(3) AC:10 Xp:1/19 T:257 Weak
- X _
- X .TE
- X .ce 1
- X Figure 1
- X
- X+ .hn 2
- X+ The status lines (bottom)
- X+ .pg
- X+ The bottom two lines of the screen contain several cryptic pieces of
- X+ information describing your current status. If either status line
- X+ becomes longer than the width of the screen, you might not see all of
- X+ it. Here are explanations of what the various status items mean
- X+ (though your configuration may not have all the status items listed
- X+ below):
- X .lp Rank\ \
- X Your character's name and professional ranking (based on the
- X experience level, above).
- X***************
- X*** 173,179 ****
- X \fBLawful\fP, \fBNeutral\fP, or \fBChaotic\fP. Basically, Lawful is
- X good and Chaotic is evil. Your alignment influences how other
- X monsters react toward you.
- X! .lp Level\
- X How deep you have gone into the dungeon. It starts at one and
- X increases as you go deeper into the dungeon. The Amulet of Yendor is
- X reputed to be somewhere beneath the twentieth level.
- X--- 173,179 ----
- X \fBLawful\fP, \fBNeutral\fP, or \fBChaotic\fP. Basically, Lawful is
- X good and Chaotic is evil. Your alignment influences how other
- X monsters react toward you.
- X! .lp Dungeon Level\
- X How deep you have gone into the dungeon. It starts at one and
- X increases as you go deeper into the dungeon. The Amulet of Yendor is
- X reputed to be somewhere beneath the twentieth level.
- X***************
- X*** 212,218 ****
- X when you're confused, \fBSick\fP when sick, \fBBlind\fP when you can't
- X see, \fBStun\fP when stunned, and \fBHallu\fP when hallucinating.
- X .hn 2
- X! The top line
- X .pg
- X The top line of the screen is reserved for messages that describe
- X things that are impossible to represent visually. If you see a
- X--- 212,218 ----
- X when you're confused, \fBSick\fP when sick, \fBBlind\fP when you can't
- X see, \fBStun\fP when stunned, and \fBHallu\fP when hallucinating.
- X .hn 2
- X! The message line (top)
- X .pg
- X The top line of the screen is reserved for messages that describe
- X things that are impossible to represent visually. If you see a
- X***************
- X*** 221,227 ****
- X that you've read the one that is there first. To read the next message,
- X just press the space bar.
- X .hn 2
- X! The rest of the screen
- X .pg
- X The rest of the screen is the map of the level as you have explored it
- X so far. Each symbol on the screen represents something. You can set
- X--- 221,227 ----
- X that you've read the one that is there first. To read the next message,
- X just press the space bar.
- X .hn 2
- X! The map (rest of the screen)
- X .pg
- X The rest of the screen is the map of the level as you have explored it
- X so far. Each symbol on the screen represents something. You can set
- X***************
- X*** 231,254 ****
- X game will use default symbols. Here is a list of what the default
- X symbols mean:
- X .lp "- and |
- X! These form the walls of a room or an open door.
- X .lp .
- X! This is the floor of a room or a doorway.
- X .lp #
- X! This is a corridor, or possibly a kitchen sink or drawbridge (if your
- X! dungeon has sinks or drawbridges).
- X! .lp >
- X! This is the staircase to the next level.
- X .lp <
- X! The staircase to the previous level.
- X .lp @
- X! You (usually) or another human.
- X .lp )
- X! A weapon of some sort.
- X .lp [
- X A suit or piece of armor.
- X .lp %
- X! A piece of food (not necessarily healthy...).
- X .lp ?
- X A scroll.
- X .lp /
- X--- 231,261 ----
- X game will use default symbols. Here is a list of what the default
- X symbols mean:
- X .lp "- and |
- X! The walls of a room, or an open door.
- X .lp .
- X! The floor of a room, or a doorless doorway.
- X .lp #
- X! A corridor, or possibly a kitchen sink or drawbridge (if your dungeon
- X! has sinks or drawbridges).
- X .lp <
- X! A way to the previous level.
- X! .lp >
- X! A way to the next level.
- X! .lp +
- X! A closed door, or a spell book containing a spell you can learn (if your
- X! dungeon has spell books).
- X .lp @
- X! A human (you, usually).
- X! .lp $
- X! A pile of gold.
- X! .lp ^
- X! A trap (once you detect it).
- X .lp )
- X! A weapon.
- X .lp [
- X A suit or piece of armor.
- X .lp %
- X! A piece of food (not necessarily healthy).
- X .lp ?
- X A scroll.
- X .lp /
- X***************
- X*** 258,275 ****
- X .lp !
- X A potion.
- X .lp (
- X! Some other useful object (pick-axe, key, lamp...).
- X! .lp $
- X! A pile of gold.
- X! .lp *
- X! A gem or rock (possibly valuable, possibly worthless).
- X! .lp +
- X! A closed door, or a spell book containing a spell you can learn (if your
- X! dungeon has spell books).
- X! .lp ^
- X! A trap (once you detect it).
- X .lp """
- X An amulet, or a spider web.
- X .lp 0
- X An iron ball.
- X .lp _
- X--- 265,277 ----
- X .lp !
- X A potion.
- X .lp (
- X! A useful item (pick-axe, key, lamp...).
- X .lp """
- X An amulet, or a spider web.
- X+ .lp *
- X+ A gem or rock (possibly valuable, possibly worthless).
- X+ .lp `
- X+ A boulder or statue.
- X .lp 0
- X An iron ball.
- X .lp _
- X***************
- X*** 280,291 ****
- X A fountain (your dungeon may not have fountains).
- X .lp "\\\\
- X An opulent throne (your dungeon may not have thrones either).
- X- .lp `
- X- A boulder or statue.
- X .lp "a-zA-Z and other symbols
- X Letters and certain other symbols represent the various inhabitants
- X of the Mazes of Menace. Watch out, they can be nasty and vicious.
- X Sometimes, however, they can be helpful.
- X
- X .hn 1
- X Commands
- X--- 282,295 ----
- X A fountain (your dungeon may not have fountains).
- X .lp "\\\\
- X An opulent throne (your dungeon may not have thrones either).
- X .lp "a-zA-Z and other symbols
- X Letters and certain other symbols represent the various inhabitants
- X of the Mazes of Menace. Watch out, they can be nasty and vicious.
- X Sometimes, however, they can be helpful.
- X+ .pg
- X+ You need not memorize all these symbols; you can ask the game what any
- X+ symbol represents with the `/' command (see the Commands section for
- X+ more info).
- X
- X .hn 1
- X Commands
- X***************
- X*** 459,464 ****
- X--- 463,472 ----
- X wield weapon. w- means wield nothing, use your bare hands.
- X .lp W
- X Wear armor.
- X+ .lp x
- X+ list the spells you know (same as `+').
- X+ .lp X
- X+ enter explore (discovery) mode.
- X .lp z
- X zap a wand.
- X .lp Z
- X***************
- X*** 489,495 ****
- X .lp $
- X count your gold pieces.
- X .lp +
- X! list the spells you know.
- X .lp "\\\\
- X show what types of objects have been discovered.
- X .lp !
- X--- 497,503 ----
- X .lp $
- X count your gold pieces.
- X .lp +
- X! list the spells you know (same as `x').
- X .lp "\\\\
- X show what types of objects have been discovered.
- X .lp !
- X***************
- X*** 532,537 ****
- X--- 540,547 ----
- X turn undead.
- X .lp M-u
- X untrap something (usually a trapped object).
- X+ .lp M-v
- X+ print compile time options for this version of NetHack.
- X .lp M-w
- X wipe off your face.
- X .pg
- X***************
- X*** 557,564 ****
- X dark room, only the areas you can see will be displayed. In darkness,
- X you can only see one space in all directions. Corridors are always
- X dark, but remain on the map as you explore them.
- X .hn 2
- X! Doorways (`+')
- X .pg
- X Doorways connect rooms and corridors. Some doorways have no doors;
- X you can walk right through. Others have doors in them, which may be
- X--- 567,577 ----
- X dark room, only the areas you can see will be displayed. In darkness,
- X you can only see one space in all directions. Corridors are always
- X dark, but remain on the map as you explore them.
- X+ .pg
- X+ Secret corridors are hidden. You can find them with the `s' (search)
- X+ command.
- X .hn 2
- X! Doorways
- X .pg
- X Doorways connect rooms and corridors. Some doorways have no doors;
- X you can walk right through. Others have doors in them, which may be
- X***************
- X*** 569,576 ****
- X with the `a' (apply) command, or by kicking it open with the `^D'
- X (kick) command.
- X .pg
- X! Secret doors [and corridors] are hidden. You can find them with the
- X! `s' (search) command.
- X .hn 2
- X Traps (`^')
- X .pg
- X--- 582,597 ----
- X with the `a' (apply) command, or by kicking it open with the `^D'
- X (kick) command.
- X .pg
- X! Open doors cannot be entered diagonally; you must approach them
- X! straight on, horizontally or vertically. Doorways without doors are
- X! not restricted.
- X! .pg
- X! Doors can be useful for shutting out monsters. Most monsters cannot
- X! open doors, although a few don't need to (ex. ghosts can walk through
- X! doors).
- X! .pg
- X! Secret doors are hidden. You can find them with the `s' (search)
- X! command.
- X .hn 2
- X Traps (`^')
- X .pg
- X***************
- X*** 597,607 ****
- X .hn 2
- X Your pet
- X .pg
- X! You start the game with a little dog or cat, which follows you about
- X! the dungeon and fights monsters with you. Like you, your pet needs
- X! food to survive. It usually feeds itself on fresh carrion and other
- X! meats. If you're worried about it or want to train it, you can feed
- X! it, too, by throwing it food.
- X .pg
- X Your pet also gains experience from killing monsters, and can grow
- X over time, gaining hit points and doing more damage. Initially, your
- X--- 618,628 ----
- X .hn 2
- X Your pet
- X .pg
- X! You start the game with a little dog (`d') or cat (`f'), which follows
- X! you about the dungeon and fights monsters with you. Like you, your
- X! pet needs food to survive. It usually feeds itself on fresh carrion
- X! and other meats. If you're worried about it or want to train it, you
- X! can feed it, too, by throwing it food.
- X .pg
- X Your pet also gains experience from killing monsters, and can grow
- X over time, gaining hit points and doing more damage. Initially, your
- X***************
- X*** 906,912 ****
- X .pg
- X Gold adds to your score, and you can buy things in shops with it.
- X Your version of NetHack may display how much gold you have on the
- X! status line. If not, you can just hit `$' to count it.
- X
- X .hn 1
- X Options
- X--- 927,933 ----
- X .pg
- X Gold adds to your score, and you can buy things in shops with it.
- X Your version of NetHack may display how much gold you have on the
- X! status line. If not, the `$' command will count it.
- X
- X .hn 1
- X Options
- X***************
- X*** 952,957 ****
- X--- 973,980 ----
- X .lp catname
- X name your starting cat (ex. ``catname:Morris'').
- X Cannot be set with the `O' command.
- X+ .lp color\ \ \
- X+ (default on) use color for different monsters, objects, and dungeon features.
- X .lp confirm\
- X (default on) have user confirm attacks on pets, shopkeepers, and other
- X peaceable creatures.
- X***************
- X*** 978,987 ****
- X appetizing than slime mold. Apples, oranges, pears, bananas, and melons
- X already exist in NetHack, so don't use those.
- X .lp graphics
- X! (default `` |--------|||-\\/+.#<>^"}{#\\_<>##'')
- X set the graphics symbols for screen displays. The
- X .op graphics
- X! option (if used) should come last, followed by a string of up to 32
- X characters to be used instead of the default map-drawing characters.
- X The dungeon map will use the characters you specify instead of the
- X default symbols.
- X--- 1001,1010 ----
- X appetizing than slime mold. Apples, oranges, pears, bananas, and melons
- X already exist in NetHack, so don't use those.
- X .lp graphics
- X! (default `` |--------|||-\\/.-|+.#<>^"}{#\\_<>##'')
- X set the graphics symbols for screen displays. The
- X .op graphics
- X! option (if used) should come last, followed by a string of up to 35
- X characters to be used instead of the default map-drawing characters.
- X The dungeon map will use the characters you specify instead of the
- X default symbols.
- X***************
- X*** 998,1004 ****
- X
- X Alternate line-drawing character sets can be used on terminals that
- X support them. A graphics string of
- X! ``\ \\mx\\mq\\ml\\mk\\mm\\mj\\mn\\mv\\mw\\mu\\mt\\mx\\mq\\\\/+\\m~\\ma''
- X will take advantage of the ANSI line-drawing character set (available
- X on some VT100 and higher terminals) if it is loaded as the alternate
- X set. If it doesn't work, your terminal may not support alternate
- X--- 1021,1027 ----
- X
- X Alternate line-drawing character sets can be used on terminals that
- X support them. A graphics string of
- X! ``\ \\mx\\mq\\ml\\mk\\mm\\mj\\mn\\mv\\mw\\mu\\mt\\mx\\mq\\\\/\\m~\\mq\\mx+\\m~\\ma''
- X will take advantage of the ANSI line-drawing character set (available
- X on some VT100 and higher terminals) if it is loaded as the alternate
- X set. If it doesn't work, your terminal may not support alternate
- X***************
- X*** 1010,1022 ****
- X wall, upper left corner, upper right corner, lower left corner, lower
- X right corner, cross wall, upward T wall, downward T wall, leftward T
- X wall, rightward T wall, vertical beam, horizontal beam, left slant,
- X! right slant, no door, vertical open door, horizontal open door, closed door,
- X! floor of a room, corridor, stairs up, stairs down,trap, web, pool or moat,
- X! fountain, kitchen sink, throne, altar, ladderup, ladder down,
- X! vertical drawbridge, horizontal drawbridge.
- X! You might want to use `+' for the corners and T walls for a more esthetic,
- X! boxier display. Note that in the next release, new symbols may be
- X! added, or the present ones rearranged.
- X
- X Cannot be set with the `O' command.
- X .lp IBM_BIOS
- X--- 1033,1045 ----
- X wall, upper left corner, upper right corner, lower left corner, lower
- X right corner, cross wall, upward T wall, downward T wall, leftward T
- X wall, rightward T wall, vertical beam, horizontal beam, left slant,
- X! right slant, no door, vertical open door, horizontal open door, closed
- X! door, floor of a room, corridor, stairs up, stairs down, trap, web,
- X! pool or moat, fountain, kitchen sink, throne, altar, ladder up, ladder
- X! down, vertical drawbridge, horizontal drawbridge.
- X! You might want to use `+' for the corners and T walls for a more
- X! esthetic, boxier display. Note that in the next release, new symbols
- X! may be added, or the present ones rearranged.
- X
- X Cannot be set with the `O' command.
- X .lp IBM_BIOS
- X***************
- X*** 1051,1057 ****
- X .lp rawio\ \ \
- X (default off) force raw (non-cbreak) mode for faster output and more
- X bulletproof input (MS-DOS sometimes treats `^P' as a printer toggle
- X! without it). Note: DEC Rainbows hang if this is turned on.
- X Cannot be set with the `O' command.
- X .lp rest_on_space
- X (default off) make the space bar a synonym for the `.' (rest) command.
- X--- 1074,1080 ----
- X .lp rawio\ \ \
- X (default off) force raw (non-cbreak) mode for faster output and more
- X bulletproof input (MS-DOS sometimes treats `^P' as a printer toggle
- X! without it). Note: DEC Rainbows hang if this is turned on.
- X Cannot be set with the `O' command.
- X .lp rest_on_space
- X (default off) make the space bar a synonym for the `.' (rest) command.
- X***************
- X*** 1109,1118 ****
- X There are two ways of enabling explore mode. One is to start the game
- X with the
- X .op -X
- X! switch. The other is to answer yes to the question ``Do you want to
- X! create a non-scoring, restartable save file?'' upon saving the game.
- X! The other benefits of explore mode are left for the trepid reader to
- X! discover.
- X
- X .hn
- X Credits
- X--- 1132,1140 ----
- X There are two ways of enabling explore mode. One is to start the game
- X with the
- X .op -X
- X! switch. The other is to issue the `X' command while already playing
- X! the game. The other benefits of explore mode are left for the trepid
- X! reader to discover.
- X
- X .hn
- X Credits
- X***************
- X*** 1144,1155 ****
- X producing ST Hack 1.03.
- X .pg
- X \fBMike Stephenson\fP merged these various versions back together,
- X! incorporating many of the added features, and produced NetHack 1.4. He later
- X! coordinated a cast of thousands throughout the Usenet in adding and debugging
- X! features, and released NetHack versions 2.2 and 2.3. Later, he coordinated a
- X! major rewrite of the game, heading a team which included Ken Arromdee,
- X! Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, John
- X! Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0.
- X .pg
- X \fBOlaf Siebert\fP ported NetHack 2.3 and 3.0 to the Amiga.
- X .pg
- X--- 1166,1178 ----
- X producing ST Hack 1.03.
- X .pg
- X \fBMike Stephenson\fP merged these various versions back together,
- X! incorporating many of the added features, and produced NetHack 1.4.
- X! He then coordinated a cast of thousands throughout the Usenet in
- X! adding and debugging features, and released NetHack versions 2.2 and
- X! 2.3. Later, he coordinated a major rewrite of the game, heading a
- X! team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps,
- X! Eric Hendrickson, Izchak Miller, John Rupley, Mike Threepoint, and
- X! Janet Walz, to produce NetHack 3.0.
- X .pg
- X \fBOlaf Siebert\fP ported NetHack 2.3 and 3.0 to the Amiga.
- X .pg
- X***************
- X*** 1160,1165 ****
- X--- 1183,1191 ----
- X \fBDavid Gentzel\fP ported NetHack 3.0 to VMS.
- X .pg
- X \fBJohnny Lee\fP ported NetHack 3.0 to the Macintosh.
- X+ .pg
- X+ \fBNorm Meluch\fP, \fBStephen Spackman\fP, and \fBPierre Martineau\fP
- X+ designed overlay code for PC NetHack 3.0.
- X .pg
- X The following folks have made significant contributions to the playability
- X of the game:
- X*** auxil/Old/cmdhelp Mon Feb 19 17:18:49 1990
- X--- auxil/cmdhelp Thu Feb 1 20:16:11 1990
- X***************
- X*** 66,71 ****
- X--- 66,73 ----
- X V Show long version and game history
- X w Wield (put in use) a weapon
- X W Wear a piece of armor
- X+ x List known spells (only if defined)
- X+ X Enter explore (discovery) mode (only if defined)
- X y Go northwest 1 space
- X Y Go northwest until you are on top of something
- X ^Y Go northwest until you are near something
- X***************
- X*** 103,106 ****
- X--- 105,109 ----
- X M-s Sit down
- X M-t Turn undead
- X M-u Untrap something (usually a trapped object)
- X+ M-v Print compile time options for this version of NetHack
- X M-w Wipe off your face
- X*** auxil/Old/help Mon Feb 19 17:19:46 1990
- X--- auxil/help Mon Jan 1 10:34:39 1990
- X***************
- X*** 119,124 ****
- X--- 119,126 ----
- X history of the game.
- X w Wield weapon. w- means wield nothing, use bare hands.
- X W Wear armor.
- X+ x List the spells you know (same as '+').
- X+ X Switch the game to explore (discovery) mode.
- X z Zap a wand.
- X Z Cast a spell.
- X ^Z Suspend the game.
- X***************
- X*** 132,138 ****
- X " Tell what amulet you are wearing.
- X ( Tell what tools you are using.
- X $ Count your gold pieces.
- X! + List the spells you know.
- X \ Show what types of objects have been discovered.
- X ! Escape to a shell.
- X # Introduces one of the "extended" commands. To get a list of
- X--- 134,140 ----
- X " Tell what amulet you are wearing.
- X ( Tell what tools you are using.
- X $ Count your gold pieces.
- X! + List the spells you know (same as 'x').
- X \ Show what types of objects have been discovered.
- X ! Escape to a shell.
- X # Introduces one of the "extended" commands. To get a list of
- X*** auxil/Old/rumors.fal Mon Feb 19 17:21:34 1990
- X--- auxil/rumors.fal Sun Feb 18 12:24:25 1990
- X***************
- X*** 1,15 ****
- X! "So when I die, the first thing I will see in Heaven is a score list?"
- X! A Dragon is just a Snake that ate a scroll of fire.
- X! A Nymph will be very pleased if you call her by her real name: Lorelei.
- X A chameleon imitating a mail daemon often delivers scrolls of fire.
- X! A cockatrice's corpse is guaranteed to be untainted!
- X A dead cockatrice is just a dead lizard.
- X! A dead lizard is a good thing to turn undead.
- X A fading corridor enlightens your insight.
- X A glowing potion is too hot to drink.
- X A good amulet may protect you against guards.
- X A long worm can be defined recursively. So how should you attack it?
- X A monstrous mind is a toy forever.
- X A ring of dungeon master control is a great find.
- X A ring of extra ring finger is useless if not enchanted.
- X A rope may form a trail in a maze.
- X--- 1,19 ----
- X! "So when I die, the first thing I will see in heaven is a score list?"
- X! 1st Law of Hacking: leaving is much more difficult than entering.
- X! 2nd Law of Hacking: first in, first out.
- X! 3rd Law of Hacking: the last blow counts most.
- X! 4th Law of Hacking: you will find the exit at the entrance.
- X A chameleon imitating a mail daemon often delivers scrolls of fire.
- X! A cockatrice corpse is guaranteed to be untainted!
- X A dead cockatrice is just a dead lizard.
- X! A dragon is just a snake that ate a scroll of fire.
- X A fading corridor enlightens your insight.
- X A glowing potion is too hot to drink.
- X A good amulet may protect you against guards.
- X+ A lizard corpse is a good thing to turn undead.
- X A long worm can be defined recursively. So how should you attack it?
- X A monstrous mind is a toy forever.
- X+ A nymph will be very pleased if you call her by her real name: Lorelei.
- X A ring of dungeon master control is a great find.
- X A ring of extra ring finger is useless if not enchanted.
- X A rope may form a trail in a maze.
- X***************
- X*** 17,30 ****
- X A visit to the Zoo is very educational; you meet interesting animals.
- X A wand of deaf is a more dangerous weapon than a wand of sheep.
- X A wand of vibration might bring the whole cave crashing about your ears.
- X- A wish? Okay, make me a fortune cookie!
- X A winner never quits. A quitter never wins.
- X Afraid of mimics? Try to wear a ring of true seeing.
- X All monsters are created evil, but some are more evil than others.
- X Always attack a floating eye from behind!
- X An elven cloak is always the height of fashion.
- X Any small object that is accidentally dropped will hide under a larger object.
- X- Attack long worms from the rear -- that is so much safer!
- X Balrogs do not appear above level 20.
- X Banana peels work especially well against Keystone Kops.
- X Be careful when eating bananas. Monsters might slip on the peels.
- X--- 21,33 ----
- X A visit to the Zoo is very educational; you meet interesting animals.
- X A wand of deaf is a more dangerous weapon than a wand of sheep.
- X A wand of vibration might bring the whole cave crashing about your ears.
- X A winner never quits. A quitter never wins.
- X+ A wish? Okay, make me a fortune cookie!
- X Afraid of mimics? Try to wear a ring of true seeing.
- X All monsters are created evil, but some are more evil than others.
- X Always attack a floating eye from behind!
- X An elven cloak is always the height of fashion.
- X Any small object that is accidentally dropped will hide under a larger object.
- X Balrogs do not appear above level 20.
- X Banana peels work especially well against Keystone Kops.
- X Be careful when eating bananas. Monsters might slip on the peels.
- X***************
- X*** 35,44 ****
- X Changing your suit without dropping your sword? You must be kidding!
- X Cockatrices might turn themselves to stone faced with a mirror.
- X Consumption of home-made food is strictly forbidden in this dungeon.
- X- Death is just life's way of telling you you've been fired.
- X Dark room? Your chance to develop your photographs!
- X Dark rooms are not *completely* dark: just wait and let your eyes adjust...
- X! David London sez, "Hey guys, *WIELD* a dead lizard against a cockatrice!"
- X Demi-gods don't need any help from the gods.
- X Demons *HATE* Priests and Priestesses.
- X Didn't you forget to pay?
- X--- 38,47 ----
- X Changing your suit without dropping your sword? You must be kidding!
- X Cockatrices might turn themselves to stone faced with a mirror.
- X Consumption of home-made food is strictly forbidden in this dungeon.
- X Dark room? Your chance to develop your photographs!
- X Dark rooms are not *completely* dark: just wait and let your eyes adjust...
- X! David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!"
- X! Death is just life's way of telling you you've been fired.
- X Demi-gods don't need any help from the gods.
- X Demons *HATE* Priests and Priestesses.
- X Didn't you forget to pay?
- X***************
- X*** 55,62 ****
- X Eventually you will come to admire the swift elegance of a retreating nymph.
- X Ever heard hissing outside? I *knew* you hadn't!
- X Ever lifted a dragon corpse?
- X- Ever seen your weapon glow plaid?
- X Ever seen a leocrotta dancing the tengu?
- X Ever tamed a shopkeeper?
- X Ever tried digging through a Vault Guard?
- X Ever tried enchanting a rope?
- X--- 58,65 ----
- X Eventually you will come to admire the swift elegance of a retreating nymph.
- X Ever heard hissing outside? I *knew* you hadn't!
- X Ever lifted a dragon corpse?
- X Ever seen a leocrotta dancing the tengu?
- X+ Ever seen your weapon glow plaid?
- X Ever tamed a shopkeeper?
- X Ever tried digging through a Vault Guard?
- X Ever tried enchanting a rope?
- X***************
- X*** 77,83 ****
- X If your ghost kills a player, it increases your score.
- X Increase mindpower: Tame your own ghost!
- X It furthers one to see the great man.
- X- It is said that Killer Bunnies can be tamed with carrots only.
- X It's easy to overlook a monster in a wood.
- X Just below any trapdoor there may be another one. Just keep falling!
- X Katanas are very sharp; watch you don't cut yourself.
- X--- 80,85 ----
- X***************
- X*** 84,89 ****
- X--- 86,92 ----
- X Keep a clear mind: quaff clear potions.
- X Kicking the terminal doesn't hurt the monsters.
- X Killer bees keep appearing till you kill their queen.
- X+ Killer bunnies can be tamed with carrots only.
- X Latest news? Put 'rec.games.hack' in your .newsrc!
- X Learn how to spell. Play NetHack!
- X Leprechauns hide their gold in a secret room.
- X***************
- X*** 127,134 ****
- X Only real trappers escape traps.
- X Only real wizards can write scrolls.
- X Operation OVERKILL has started now.
- X- Polymorph into an ettin; meet your opponents face to face to face.
- X PLEASE ignore previous rumor.
- X Praying will frighten demons.
- X Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
- X Running is good for your legs.
- X--- 130,137 ----
- X Only real trappers escape traps.
- X Only real wizards can write scrolls.
- X Operation OVERKILL has started now.
- X PLEASE ignore previous rumor.
- X+ Polymorph into an ettin; meet your opponents face to face to face.
- X Praying will frighten demons.
- X Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
- X Running is good for your legs.
- X***************
- X*** 136,142 ****
- X Segmentation fault (core dumped).
- X Shopkeepers sometimes die from old age.
- X Some mazes (especially small ones) have no solutions, says man 6 maze.
- X! Some questions Sphinxes ask just *don't* have any answers.
- X Sometimes "mu" is the answer.
- X Sorry, no fortune this time. Better luck next cookie!
- X Spare your scrolls of make-edible until it's really necessary!
- X--- 139,145 ----
- X Segmentation fault (core dumped).
- X Shopkeepers sometimes die from old age.
- X Some mazes (especially small ones) have no solutions, says man 6 maze.
- X! Some questions the Sphynx asks just *don't* have any answers.
- X Sometimes "mu" is the answer.
- X Sorry, no fortune this time. Better luck next cookie!
- X Spare your scrolls of make-edible until it's really necessary!
- X***************
- X*** 145,155 ****
- X The leprechauns hide their treasure in a small hidden room.
- X The longer the wand the better.
- X The use of dynamite is dangerous.
- X They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
- X They say that only David can find the zoo!
- X They say that you cannot trust scrolls of rumor.
- X They say that you need a key in order to open locked doors.
- X! They say the Gods get angry if you kill your dog.
- X This fortune cookie is the property of Fortune Cookies, Inc.
- X To reach heaven, escape the dungeon while wearing a ring of levitation.
- X Tourists wear shirts loud enough to wake the dead.
- X--- 148,299 ----
- X The leprechauns hide their treasure in a small hidden room.
- X The longer the wand the better.
- X The use of dynamite is dangerous.
- X+ They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm.
- X+ They say that Medusa would make a terrible pet.
- X+ They say that Nethack comes in 256 flavors.
- X+ They say that Nethack is just a computer game.
- X+ They say that Nethack is more than just a computer game.
- X+ They say that a black pudding is simply a brown pudding gone bad.
- X+ They say that a black sheep has 3 bags full of wool.
- X+ They say that a blank scroll is like a blank check.
- X+ They say that a cat named Morris has nine lives.
- X+ They say that a desperate shopper might pay any price in a shop.
- X+ They say that a dwarf lord can carry a pick-axe because his armor is light.
- X+ They say that a floating eye can defeat Medusa.
- X+ They say that a fortune only has 1 line and you can't read between it.
- X+ They say that a fortune only has 1 line, but you can read between it.
- X+ They say that a fountain looks nothing like a regularly erupting geyser.
- X+ They say that a gold doubloon is worth more than its weight in gold.
- X+ They say that a gypsy could tell your fortune for a price.
- X+ They say that a hacker named Alice once level teleported by using a mirror.
- X+ They say that a hacker named David once slew a giant with a sling and a rock.
- X+ They say that a hacker named Dorothy once rode a fog cloud to Oz.
- X+ They say that a hacker named Mary once lost a white sheep in the mazes.
- X+ They say that a lamp named Aladdin contains a djinni with 3 wishes.
- X+ They say that a large dog named Lassie will lead you to the amulet.
- X+ They say that a long sword is not a light sword.
- X+ They say that a plain nymph will only wear a wire ring in one ear.
- X+ They say that a plumed hat could be a previously used crested helmet.
- X+ They say that a potion of oil is difficult to grasp.
- X+ They say that a purple worm is not a baby purple dragon.
- X+ They say that a quivering blob tastes different than a gelatinous cube.
- X+ They say that a scroll of summoning has other names.
- X+ They say that a shaman can bestow blessings but usually doesn't.
- X+ They say that a shaman will bless you for an eye of newt and wing of bat.
- X+ They say that a shimmering gold shield is not a polished silver shield.
- X They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
- X+ They say that a spotted dragon is the ultimate shape changer.
- X+ They say that a stethoscope is no good if you can only hear your heartbeat.
- X+ They say that a succubus named Suzzy will sometimes warn you of danger.
- X+ They say that a wand of cancellation is not like a wand of polymorph.
- X+ They say that after killing a dragon its time for a change of scenery.
- X+ They say that an attic is the best place to hide your toys.
- X+ They say that an eye of newt and a wing of bat are double the trouble.
- X+ They say that an incubus named Izzy sometimes makes women feel sensitive.
- X+ They say that an unlucky hacker once had a nose bleed at an altar and died.
- X+ They say that any quantum mechanic knows that speed kills.
- X+ They say that applying a unicorn horn means you've missed the point.
- X+ They say that blue stones are radioactive, beware.
- X+ They say that building a dungeon is a team effort.
- X+ They say that chaotic characters never get a kick out of altars.
- X+ They say that collapsing a dungeon often creates a panic.
- X+ They say that dipping a bag of tricks in a fountain won't make it an icebox.
- X+ They say that donating a doubloon is extremely pious charity.
- X+ They say that eating royal jelly attracts grizzly owlbears.
- X+ They say that eggs, pancakes and juice are just a mundane breakfast.
- X+ They say that everyone knows why Medusa stands alone in the dark.
- X+ They say that finding worthless glass is worth something.
- X+ They say that gold is only wasted on a pet dragon.
- X+ They say that good things come to those that wait.
- X+ They say that if you can't spell then you'll wish you had a spell book.
- X+ They say that if you live by the sword, you'll die by the sword.
- X+ They say that if you play like a monster you'll have a better game.
- X+ They say that if you sleep with a demon you might awake with a headache.
- X+ They say that if you step on a crack you could break your mother's back.
- X+ They say that if you're invisible you can still be heard!
- X+ They say that if you're lucky you can feel the runes on a scroll.
- X+ They say that in the big picture gold is only small change.
- X+ They say that in the dungeon it's not what you know that really matters.
- X+ They say that in the dungeon moon rocks are really dilithium crystals.
- X+ They say that in the dungeon the boorish customer is never right.
- X+ They say that in the dungeon you don't need a watch to tell time.
- X+ They say that in the dungeon you need something old, new, burrowed and blue.
- X+ They say that iron golem plate mail isn't worth wishing for.
- X+ They say that it takes four quarterstaffs to make one staff.
- X+ They say that it's not over till the fat ladies sing.
- X+ They say that it's not over till the fat lady shouts `Off with its head'.
- X+ They say that kicking a heavy statue is really a dumb move.
- X+ They say that leprechauns know Latin and you should too.
- X+ They say that most trolls are born again.
- X+ They say that naming your cat Garfield will make you more attractive.
- X+ They say that no one knows everything about everything in the dungeon.
- X+ They say that no one plays Nethack just for the fun of it.
- X+ They say that no one really subscribes to rec.games.hack.
- X+ They say that no one will admit to starting a rumor.
- X+ They say that nurses sometimes carry scalpels and never use them.
- X+ They say that once you've met one wizard you've met them all.
- X+ They say that one troll is worth 10,000 newts.
- X They say that only David can find the zoo!
- X+ They say that only angels play their harps for their pets.
- X+ They say that only big spenders carry gold.
- X+ They say that playing Nethack is like walking into a death trap.
- X+ They say that problem breathing is best treated by a proper diet.
- X+ They say that quaffing many potions of levitation can give you a headache.
- X+ They say that queen bees get that way by eating royal jelly.
- X+ They say that reading a scare monster scroll is the same as saying Elbereth.
- X+ They say that real hackers always are controlled.
- X+ They say that real hackers never burn in hell.
- X+ They say that real hackers never sleep.
- X+ They say that shopkeepers never sell blessed potions of invisibility.
- X+ They say that soldiers wear kid gloves and silly helmets.
- X+ They say that some monsters may kiss your boots to stop your drum playing.
- X+ They say that sometimes you can be the hit of the party when playing a horn.
- X+ They say that the Nethack gods generally welcome your sacrifices.
- X+ They say that the Wizard of Yendor has a death wish.
- X+ They say that the best time to save your game is now before its too late.
- X+ They say that the biggest obstacle in Nethack is your mind.
- X+ They say that the gods are angry when they hit you with objects.
- X+ They say that the priesthood are specially favored by the gods.
- X+ They say that the way to make a unicorn happy is to give it what it wants.
- X+ They say that there are no black or white stones, only gray.
- X+ They say that there are no skeletons hence there are no skeleton keys.
- X+ They say that there is a clever rogue in every hacker just dying to escape.
- X+ They say that there is no such thing as free advice.
- X+ They say that there is only one way to win at Nethack.
- X+ They say that there once was a fearsome chaotic samurai named Luk No.
- X+ They say that there was a time when cursed holy water wasn't water.
- X+ They say that there's no point in crying over a gray ooze.
- X+ They say that trapdoors should always be marked 'Caution: Trap Door'.
- X+ They say that using an amulet of change isn't a difficult operation.
- X+ They say that water walking boots are better if you are fast like Hermes.
- X+ They say that when you wear a circular amulet you might resemble a troll.
- X+ They say that when your god is angry you should try another one.
- X+ They say that wielding a unicorn horn takes strength.
- X+ They say that with speed boots you never worry about hit and run accidents.
- X+ They say that you can defeat a killer bee with a unicorn horn.
- X+ They say that you can only cross the River Styx in Charon's boat.
- X+ They say that you can only kill a lich once and then you'd better be careful.
- X+ They say that you can only wish for things you've already had.
- X+ They say that you can train a cat by talking gently to it.
- X+ They say that you can train a dog by talking firmly to it.
- X+ They say that you can trust your gold with the king.
- X+ They say that you can't wipe your greasy bare hands on a blank scroll.
- X They say that you cannot trust scrolls of rumor.
- X+ They say that you could fall head over heels for an energy vortex.
- X They say that you need a key in order to open locked doors.
- X! They say that you need a mirror to notice a mimic in an antique shop.
- X! They say that you really can use a pick-axe unless you really can't.
- X! They say that you should always store your tools in the cellar.
- X! They say that you should be careful while climbing the ladder to success.
- X! They say that you should call your armor `rustproof'.
- X! They say that you should keep your hands in your pockets around the gypsies.
- X! They say that you should name your dog Spuds to have a cool pet.
- X! They say that you should name your weapon after your first monster kill.
- X! They say that you should never introduce a rope golem to a succubus.
- X! They say that you should never sleep near invisible ring wraiths.
- X! They say that you should never try to leave the dungeon with a bag of gems.
- X! They say that you should remove your armor before sitting on a throne.
- X! They say the gods get angry if you kill your dog.
- X This fortune cookie is the property of Fortune Cookies, Inc.
- X To reach heaven, escape the dungeon while wearing a ring of levitation.
- X Tourists wear shirts loud enough to wake the dead.
- X***************
- X*** 158,163 ****
- X--- 302,308 ----
- X Ulch! That meat was painted!
- X Using a morning star in the evening has no effect.
- X Want a hint? Zap a wand of make invisible on your weapon!
- X+ Warning: fortune reading can be hazardous to your health.
- X We have new ways of detecting treachery...
- X What a pity, you cannot read it!
- X When a piercer drops in on you, you will be tempted to hit the ceiling!
- X***************
- X*** 167,184 ****
- X Why bother casting fireballs in hell?
- X Wish for a master key and open the Magic Memory Vault!
- X Wizard expects every monster to do its duty.
- X You are destined to be misled by a fortune.
- X You can get a genuine Amulet of Yendor by doing the following: --More--
- X You can protect yourself from black dragons by doing the following: --More--
- X You feel like someone is pulling your leg.
- X You hear the fortune cookie's hissing!
- X- You have to outwit a sphinx or pay her.
- X You may get rich selling letters, but beware of being blackmailed!
- X You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
- X You swallowed the fortune!
- X You want to regain strength? Two levels ahead is a guesthouse!
- X You will encounter a tall, dark, and gruesome creature...
- X- First Law of Hacking: leaving is much more difficult than entering.
- X- Second Law of Hacking: first in, first out.
- X- Third Law of Hacking: the last blow counts most.
- X- Fourth Law of Hacking: you will find the exit at the entrance.
- X--- 312,326 ----
- X Why bother casting fireballs in hell?
- X Wish for a master key and open the Magic Memory Vault!
- X Wizard expects every monster to do its duty.
- X+ Wow! You could've had a potion of fruit juice!
- X You are destined to be misled by a fortune.
- X You can get a genuine Amulet of Yendor by doing the following: --More--
- X You can protect yourself from black dragons by doing the following: --More--
- X You feel like someone is pulling your leg.
- X+ You have to outwit the Sphynx or pay her.
- X You hear the fortune cookie's hissing!
- X You may get rich selling letters, but beware of being blackmailed!
- X You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
- X You swallowed the fortune!
- X You want to regain strength? Two levels ahead is a guesthouse!
- X You will encounter a tall, dark, and gruesome creature...
- X*** auxil/Old/rumors.tru Mon Feb 19 17:22:00 1990
- X--- auxil/rumors.tru Sun Feb 18 16:32:21 1990
- X***************
- X*** 19,36 ****
- X Amulets are hard to make. Even for a wand of wishing.
- X An elven cloak protects against magic.
- X An umber hulk can be a confusing sight.
- X- Are you blind? Catch a floating eye!
- X Asking about monsters may be very useful.
- X! Attacking an eel when there is none usually is a fatal mistake!
- X Bashing monsters with a bow is not such a good idea.
- X Be careful! The Wizard may plan an ambush!
- X Be nice to a nurse: Put away your weapon and take off your clothes.
- X Being digested is a painfully slow process.
- X Blank scrolls make more interesting reading.
- X Booksellers never read scrolls; they might get carried away.
- X Concise conquest: Control, confuse, conjure, condemn.
- X- Dead lizards protect against a cockatrice.
- X- Demons are one thing; demon-lords, on the other hand,...
- X Dilithium crystals are rare indeed.
- X Dogs are attracted by the smell of tripe.
- X Dogs are superstitious; they never step on cursed items.
- X--- 19,35 ----
- X Amulets are hard to make. Even for a wand of wishing.
- X An elven cloak protects against magic.
- X An umber hulk can be a confusing sight.
- X Asking about monsters may be very useful.
- X! Attack long worms from the rear -- that is so much safer!
- X! Attacking an eel where there is none is usually a fatal mistake!
- X Bashing monsters with a bow is not such a good idea.
- X Be careful! The Wizard may plan an ambush!
- X Be nice to a nurse: Put away your weapon and take off your clothes.
- X Being digested is a painfully slow process.
- X Blank scrolls make more interesting reading.
- X+ Blind? Catch a floating eye!
- X Booksellers never read scrolls; they might get carried away.
- X Concise conquest: Control, confuse, conjure, condemn.
- X Dilithium crystals are rare indeed.
- X Dogs are attracted by the smell of tripe.
- X Dogs are superstitious; they never step on cursed items.
- X***************
- X*** 84,92 ****
- X It would be peculiarly sad were your dog turned to stone.
- X Keep your armors away from rust.
- X Keep your weaponry away from acids.
- X! Kill a unicorn and you kill your luck.
- X Leather is waterproof. Ever see a cow with an umbrella?
- X Leprechauns are the most skilled cutpurses in this dungeon.
- X Most monsters can't swim.
- X Music hath charms to affect the stubborn drawbridge.
- X Music hath charms to soothe the savage beast.
- X--- 83,92 ----
- X It would be peculiarly sad were your dog turned to stone.
- X Keep your armors away from rust.
- X Keep your weaponry away from acids.
- X! Kill a unicorn of your color and you kill your luck.
- X Leather is waterproof. Ever see a cow with an umbrella?
- X Leprechauns are the most skilled cutpurses in this dungeon.
- X+ Lizard corpses protect against cockatrices.
- X Most monsters can't swim.
- X Music hath charms to affect the stubborn drawbridge.
- X Music hath charms to soothe the savage beast.
- X***************
- X*** 143,157 ****
- X--- 143,256 ----
- X There is no harm in praising a large dog.
- X There is nothing like eating a mimic.
- X They say a gelatinous cube can paralyze you...
- X+ They say that Medusa would like to put you on a pedestal.
- X+ They say that Vlad lives!!! ... in the mazes.
- X+ They say that a bag of holding can't hold everything.
- X+ They say that a blessed tin of quasit meat is a quick meal.
- X They say that a cat avoids traps.
- X+ They say that a clever wizard can have stats: 18/** 24 18 24 24 24.
- X+ They say that a cursed scroll of teleportation could land you in trouble.
- X+ They say that a diamond is another kind of luck stone.
- X They say that a dog can be trained to fetch objects.
- X+ They say that a gelatinous cube makes a healthy breakfast.
- X+ They say that a giant gets strong by eating right, try it!
- X+ They say that a lembas wafer is a very light snack.
- X+ They say that a loadstone has a strange attraction and is not bad luck.
- X+ They say that a lock pick by any other name is still a lock pick.
- X+ They say that a lucky amulet will block poisoned arrows.
- X+ They say that a mirror will freeze a floating eye but you can still see it.
- X+ They say that a neutral character would get either Fire or Frost Brand.
- X+ They say that a polymorph trap is magic and magic protection prevents it.
- X+ They say that a potion of healing can cancel a potion of sickness.
- X+ They say that a potion of monster detection sometimes works both ways.
- X+ They say that a summoned demon could improve your game.
- X They say that a unicorn might bring you luck.
- X+ They say that a wand of cancellation is like a wand of polymorph.
- X+ They say that a wand of polymorph can change your game.
- X+ They say that a wizard is even more powerful the second time around.
- X+ They say that a xorn knows of no obstacles when pursuing you.
- X+ They say that abusing a credit card could shock you sooner or later.
- X+ They say that after drinking booze you should never try to read scrolls.
- X+ They say that an altar can identify blessings.
- X+ They say that an ooze will bite your boots and a rockmole will eat them.
- X+ They say that antique dealers are always interested in precious stones.
- X+ They say that cave spiders are not considered expensive health food.
- X+ They say that dwarves lawfully mind their own business.
- X+ They say that eating a bat corpse will make you batty, for awhile.
- X+ They say that eating a cram ration is a smart move.
- X+ They say that escaping a dungeon is only the beginning of the end.
- X+ They say that feeling an unexpected draft of air is sort of a breakthrough.
- X+ They say that finding a cursed gray stone is always bad luck.
- X+ They say that gaining a level is an experience that can raise your sights.
- X+ They say that garter snake meat rarely tastes good but it's still healthy.
- X+ They say that going to heaven is just another way of escaping the dungeon.
- X+ They say that golden nagas are law-abiding denizens as long as you are too.
- X+ They say that gremlins can make you feel cooler than you are now.
- X+ They say that grid bugs only exist in a strictly Cartesian sense.
- X+ They say that having polymorph control won't shock you.
- X+ They say that if you notice a loose board beneath you, don't step on it.
- X+ They say that in the dungeon breaking a mirror can be seven years bad luck.
- X+ They say that in the dungeon you don't usually have any luck at all.
- X+ They say that in time a blessed luckstone can make your god happy.
- X+ They say that it is easier to kill the Wizard than to make him stand still.
- X+ They say that it's a blast when you mix the right potions together.
- X+ They say that it's not blind luck if you catch a glimpse of Medusa.
- X They say that killing a shopkeeper brings bad luck.
- X They say that monsters never step on a scare monster scroll.
- X+ They say that most monsters find flute recitals extremely boring.
- X+ They say that mummy corpses are not well preserved.
- X+ They say that naturally a wand of wishing would be heavily guarded.
- X+ They say that no one notices the junk underneath a boulder.
- X+ They say that nobody expects a unicorn horn to rust.
- X+ They say that nothing can change the fact that some potions contain a djinni.
- X+ They say that nothing can change the fact that some potions contain a ghost.
- X+ They say that once upon a time xans would never scratch your boots.
- X+ They say that only chaotics can kill shopkeepers and get away with it.
- X+ They say that rubbing a glowing potion does not make it a magic lamp.
- X+ They say that shopkeepers don't mind you bringing your pets in the shop.
- X+ They say that shopkeepers don't usually mind if you sneak into a shop.
- X They say that shopkeepers often have a large amount of money in their purses.
- X+ They say that sinks and armor don't mix, take your cloak off now!
- X+ They say that sinks run hot and cold and many flavors in between.
- X+ They say that soldiers are always prepared and usually protected.
- X+ They say that some eggs could hatch in your pack, lucky or not.
- X+ They say that some fire ants will make you a hot meal.
- X+ They say that some horns play hot music and others are too cool for words.
- X+ They say that some shopkeepers consider gems to be family heirlooms.
- X+ They say that some shopkeepers recognize gems but they won't tell you.
- X+ They say that some stones are much much heavier than others.
- X+ They say that some yetis are full of hot air.
- X+ They say that someone said that the stooges once played here, nyuck, nyuck.
- X+ They say that speed boots aren't fast enough to let you walk on water.
- X+ They say that tengus never steal gold although they would be good at it.
- X They say that the Leprechaun King is rich as Croesus.
- X+ They say that the Wizard of Yendor is schizophrenic and suicidal.
- X+ They say that the experienced character knows how to convert an altar.
- X+ They say that the gods are happy when they drop objects at your feet.
- X+ They say that the lady of the lake now lives in a fountain somewhere.
- X+ They say that the local shopkeeper frowns upon the rude tourist.
- X+ They say that the only door to the vampire's tower is on its lowest level.
- X+ They say that the road to hell begins with Medusa.
- X They say that the walls in shops are made of extra hard material.
- X+ They say that there are at least 15 ways to lose a pair of levitation boots.
- X+ They say that throwing glass gems is the same as throwing rocks.
- X+ They say that unicorns are fond of precious gems.
- X+ They say that water can identify an altar.
- X+ They say that what goes down the drain might come back up.
- X+ They say that with a floating eye you could see in the dark.
- X+ They say that you are lucky if you can get a unicorn to catch a ruby.
- X+ They say that you are what you eat.
- X+ They say that you can find named weapons at an altar if you're lucky.
- X+ They say that you can safely touch cockatrices eggs but why bother?
- X+ They say that you can't break an amulet of reflection.
- X They say that you can't take your pick-axe into a shop.
- X+ They say that you don't always get what you wish for.
- X+ They say that you might find broken smoky potions in the morgue.
- X+ They say that you should ask a dwarf to let you into a locked shop.
- X+ They say that you should pray for divine inspiration.
- X+ They say that you should religiously give your gold away.
- X+ They say that you will never get healthy by eating geckos.
- X+ They say that zapping yourself with a wand of undead turning is stupid.
- X They say the Wizard's castle is booby-trapped!
- X They say the gods get angry if you pray too much.
- X They say the shopkeepers are insured by Croesus himself!
- X***************
- X*** 178,184 ****
- X You can't leave a shop through the back door: there ain't one!
- X You may discover a fine spirit inside a potion bottle.
- X You may want to dip into a potion of bottled blessings.
- X! You might be able to bribe a demon-lord.
- X You might trick a shopkeeper if you're invisible.
- X You should certainly learn about quantum mechanics.
- X You're going into the morgue at midnight???
- X--- 277,283 ----
- X You can't leave a shop through the back door: there ain't one!
- X You may discover a fine spirit inside a potion bottle.
- X You may want to dip into a potion of bottled blessings.
- X! You might be able to bribe a demon lord.
- X You might trick a shopkeeper if you're invisible.
- X You should certainly learn about quantum mechanics.
- X You're going into the morgue at midnight???
- X*** auxil/Old/tower.des Mon Feb 19 17:22:23 1990
- X--- auxil/tower.des Sun Feb 11 11:28:55 1990
- X***************
- X*** 81,88 ****
- X MAZEWALK:(16,06),east
- X LADDER:(12,06),up
- X LADDER:(04,08),down
- X! REGION:(11,07,12,07),unlit,"ordinary"
- X! REGION:(11,09,12,09),unlit,"ordinary"
- X MONSTER:'&',random,place[0]
- X MONSTER:'&',random,place[1]
- X MONSTER:'d',"hell hound pup",place[2]
- X--- 81,88 ----
- X MAZEWALK:(16,06),east
- X LADDER:(12,06),up
- X LADDER:(04,08),down
- X! REGION:(04,04,12,04),unlit,"ordinary"
- X! REGION:(04,08,09,08),unlit,"ordinary"
- X MONSTER:'&',random,place[0]
- X MONSTER:'&',random,place[1]
- X MONSTER:'d',"hell hound pup",place[2]
- X
- END_OF_FILE
- if test 52897 -ne `wc -c <'patch7.14'`; then
- echo shar: \"'patch7.14'\" unpacked with wrong size!
- fi
- # end of 'patch7.14'
- echo shar: End of archive 21 \(of 30\).
- cp /dev/null ark21isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 30 archives.
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-